![]() The only visitor to the mill is one Goodman, who may be the devil, although this is never made explicit. Other peculiarities of this watermill include the lack of any outside visitors, including farmers who would have brought grain. The first magic powers Krabat acquires are rather harmless, such as the ability to turn himself into a raven. He soon joins the secret brotherhood, composed of journeymen and apprentices, and discovers that the skill he is meant to learn through this apprenticeship is black magic. Upon heeding the call and arriving at the mill, he begins his apprenticeship as a miller's man. For three consecutive nights, he is called to a watermill near the village Schwarzkollm through a dream. Set in the beginning of the 18th century during the Great Northern War, the story follows the life of Krabat, a 14-year-old Wendish beggar boy living in the eastern part of Saxony. ![]() ![]() A figurine of Krabat as a raven in Schwarzkollm. ![]()
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